Animation craft. New possibilities.

I make the
impossible move.

AI visual artist and filmmaker with a 3D animation background. Previsualization for filmmaking, short films, music videos and cinematic AI video.

Blender PrevisSeedance 2.5 Output

Drag to compare · Character animation in iClone, previs and camera movement in Blender, then directed into the Seedance 2.5 final.

Selected work.

Small stories. Unexpected worlds. A filmmaker’s eye, from the first frame to the final cut.

Showing 9 projects

Blender camera previs / Seedance 2.5 final

Shot development

Blender previs / Seedance 2.5

Magical realism

AI filmmaking / Mood & performance

Short scene

AI filmmaking / Creature storytelling

Creature film

AI filmmaking / Chennai dinosaur scene

Urban fantasy

AI filmmaking / Sequence & editing

Narrative study

Seedance 2.5 / Vertical film

Fantasy

AI filmmaking / Creature movement

Creature study

Blender / Camera & staging playblast

Previsualization

Inside the shot

The imagination is mine.
So is the shot planning.

Previsualization for filmmaking, short films, music videos and cinematic AI video. I plan camera, timing, composition, staging and movement in Blender, Maya or Unreal Engine, then generate the final shots with Seedance 2.5.

Blender previsualizationSeedance 2.5 finish
Drag to compare. Same idea, from blocking to cinema.

Plan the shot

Camera, timing, composition, staging and movement are blocked in Blender, Maya or Unreal Engine.

Generate with Seedance 2.5

The planned previs guides the final AI video generation in Seedance 2.5.

Select, regenerate, edit

I review every generation, keep the strongest shots, regenerate weak ones and edit the final sequence in Premiere Pro or DaVinci Resolve.

From Blender previs
to raw Seedance 2.5.

One comparison viewer for each sequence. Drag the divider to explore the playblast and its generated output together.

Raw generation is part of the process.

These are raw Seedance 2.5 outputs, not final edited films. They may contain AI artifacts, inconsistent details or motion errors. I review each generation, select the shots that work and edit them manually. Shots that do not work are regenerated with revised direction or removed. The final film is assembled from the strongest usable shots, with deliberate pacing and continuity.

Water-crossing landscape reference

The reference image used alongside the vehicle playblast. This is a still reference, not a generated video.

Landscape reference showing a shallow water crossing and rocky banks

A foundation in
character & performance.

My animation experience spans international studio productions, television, games and VR.

Games & VR

  • Hogwarts LegacyWarner Bros. Games
  • Spyro Reignited TrilogyToys for Bob
  • FIFAEA Sports
  • AnthemBioWare
  • How to Train Your DragonWalmart VR video

Film & television

  • L.O.L. Surprise! Movie
  • Rainbow High
  • Motown
  • Beat Bugs
  • Butterbean’s Café

Meet the filmmaker

Balamanikandan C.

An animator’s instinct.
A filmmaker’s perspective.

I’m an AI filmmaker and 3D character animator based in Chennai, India. My background includes work with Pixel Zoo Animation, EDEN, Technicolor Games, Saffronic and Sparky Animation.

Today, I bring that production experience to original AI films and previsualization for filmmaking, short films, music videos and cinematic AI video. My workflow is not just prompting: I plan shots in Blender, Maya and Unreal Engine, generate with Seedance 2.5, then review, regenerate and edit the final cut by hand. Character performance, camera language and visual storytelling sit at the centre of my process.

BlenderMayaSeedance 2.5HiggsfieldComfyUIPremiere ProDaVinci ResolveiCloneUnreal Engine
View my experience ↗

Open to roles and creative collaborations.

Let’s make
something worth watching.

bala.keyframe@gmail.com
Selected work

My contribution
Approach

Open video directly ↗
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